Runelords Hensehold

24 Rova 4707 (2/28/2014) – The Glassworks (Part I)

from "The Journal of Siȝecraft Ælfsiȝe Ælfwine"

Desna smiles! Master was wise to send me on a journey of discovery. I wonder if it was meeting the Forlorn Sanliss and Argentus, the excitement of battling goblins and the restless dead, Erastil’s touch during the hunt of the Tickwood Beast, receiving the blessings of Calistria from a human vessel, or simply the grace of the Resplendent Goddess of Fortune herself. Whatever the catalyst, I awoke this morning as a wizard!

Upon my awakening I knew something was different. At first I thought the sweet touch of my hostess last night was still lingering but that was not it. Excited, I retrieved the Spellbook of the Crossblooded and – to my amazement and utter joy – I could read the spells I had inscribed within without aid from my Master.

The Master’s legacy will live on in me; I have become an Evoker specialized in the Admixture sub-school. Instinctively I feel the distaste for Enchantment and Divination now, as I suspected I would. These inferior schools are the antithesis to Evocation, at least for me. I can feel the power of the Admixture’s Intense Spells power and instinctively I now understand how easy it is to perform Versatile Evocation as I invoke an evocation. Someday, as Master promised, I know I will also command Elemental Manipulation . As Master predicted, I do not sense how to scribe scrolls of my spells but instead feel a focus on all of my evocation spells.

The conflicting urges created by the divergent nature of my crossblooded dual heritage has always forced me to constantly take some mental effort just to remain focused on my current situation and needs. This morning, however, some of that veil has been lifted and I feel more skilled as well. The hours I spent studying history, geography, local traditions and nobility in the Master’s library all make sense now, somehow becoming structured and orderly in my mind. I have a better understanding of how to appraise the value of items and my crafting of spells has increased. I have even learned the Minkain language I’ve heard Lonjiku, Ameiko and Tōketsu Kaijitsu speaking. Praise The Tender of Dreams!

After spending an hour studying the Spellbook of the Crossblooded I am ready to depart with my comrades in arms. We arrive for the meeting with Sherriff Belor Hemlock at the Sandpoint Garrison promptly at 9:00. Shalelu Andosana is already there. We briefly recount what we have learned but it is obvious that Sherriff Hemlock has already briefed Shalelu.

Goblins
Shalelu recounts what she knows of goblins in general and the local goblin tribes in specific. She introduces a fifth tribe – the Seven Tooth – we have not encountered yet. “A Goblin is a short, emaciated-seeming humanoid, roughly the size of a halfling, and tend to be around three feet tall, with large, flat heads and long ears. Their skin tends to be leathery and green, often wrinkled and covered in tiny scars, warts, and scabs. Goblins grow little if any hair, relying on their thick skin and huddling together in groups to keep warm. They have small, beady red eyes set close together over a little pug nose, above a hideously wide mouth lined with sharp little teeth. Goblins often dress in rags and scraps cast off by other humanoids and bear coarsely cobbled together equipment. Their favorite weapons are the Dogslicer and Horsechopper.”

Tribe Birdcrunchers Mosswood Licktoad Thistletop Seven Tooth
Sketch
Habitat Devil’s Platter (caves along the western edge) Mosswood Brinestump Marsh Nettlewood coast (small island that resembles a head) East Shank’s Wood
Attire wear feathers partially webbed feet & hands
Characteristics Cowards; run from strength Called “pyros”; use fire Employ goblin dogs; good swimmers Chanters (bards) ???
Swallowtail Festival
Attack hidden in the wagons (smuggled into town)
Known Members

Gint (captive from the Swallowtail Festival) Big Gugmut (chief), descendant of a hobgoblin and a wild boar Vorka, cannibal, a “hero” to goblins other than the Licktoad tribe. Ripnuggut (chief),
Koruvus (champion) – short temper and magic longsword (M). Vanished months ago after discovering “secret hideout” cave along cliffs. Tribe convinced he’s still out there, a ghost (worse), waiting to murder any who discover his hideout.
Bruthazmus, infamous bugbear ranger, lives in northern Nettlewood and often visits the five tribes to trade things he’s stolen from caravans for alcohol, news, or magic arrows. Hatred of elves; Shalelu and Bruthazmus have fought on several occasions. Neither has managed to get the upper hand on the other but Shalelu bitterly vows that she won’t be the first to fall in their private war.
Goblin Dog -

Sherriff Hemlock explains he will go south to Magnimar with two of the city militia to seek additional protection. He expects to be gone for three days. The Sherriff asks us to stay close to town while he is gone. This is not an official request – we will have no authority – but he feels our presence will bolster the city’s morale.

After the meeting with Sherriff Hemlock and Shalelu items are sold and profits distributed to the group. We each receive another 200 gp; added to the initial 40 gp, this has become a profitable research sabbatical.

• 200 gp for the hide of the Beast
• 12 gp for four boar hides
• 950 gp for the magic spear (+1d6 poison), broken

Many among our group – I included – set out about Sandpoint to purchase items. I trade in the gifts the townspeople heaped upon me after the Swallowtail Festival in exchange for a scroll of Protection from Evil. With the rest of my new found wealth and the town’s generous 10% discount I acquire:

• Blue Book (4.5 gp)
• Book of Letters (45 gp)
• Heritage Book (45 gp)
• Smoked Goggles (9 gp)
• Haramaki armor (2.7 gp)
• Masterwork Crossbow bolts x20 (109.8 gp)
• Whetstone (2 cp)

My total cost is 216.02 gp leaving 33.98 gp from the 240 gp treasure split. I set about using my new whetstone on my longspear, bolts, dagger and longsword (in that order).

After our morning shopping, Ro, Tōketsu, Sanliss and I go to talk to Father Zantus. The good Father cannot add much to the information we already have regarding the temple fire five years ago or why the body of Father Ezakien Tobyn would have been taken. Father Zantus does relate that Nualia, the adopted daughter of Father Tobyn, also perished in the fire – although no body was found.

I stay in the temple to pray to Desna as the rest go to the Boneyard to look for clues. I praise the Song of Spheres for my newfound wizard abilities and leave a donation of 10 gp for the poor. When I rejoin the others they relate what they’ve found. Trees overhang the Boneyard exterior fence within the locked area containing the tomb of Father Tobyn. Evidence of a rope – used to climb up or down – is found on one of the overhanging branches, along with bent and broken branches. Ingress or egress was made here to retrieve the body of Father Ezakien Tobyn. But why use the gate as well? Why leave behind the undead?

As we bid good day to Father Zantus and exit the temple we’re approached by a distraught female halfling. Tōketsu recognizes her as Bethana Corwin, a barmaid at The Rusty Dragon and friend to Ameiko. Bethana dispenses with formalities and quickly relates that Ameiko is missing. She has not been seen this morning and her bed has not been slept in. Bethana then produces a crumpled note – which I recognize is written in Minkain – and explains it is a note from Ameiko’s older half-brother Tsuto Kaijitsu found beside Ameiko’s bed.

Tsuto’s note translated:

Hello, sis!

I hope this letter finds you well, and with some free time on your hands, because we’ve got something of a problem. It’s to do with father. Seems that he might have had something to do with Sandpoint’s recent troubles with the goblins, and I didn’t want to bring the matter to the authorities because we both know he’d just weasel his way out of it. You’ve got some pull here in town, though. If you can meet me at the Glassworks at midnight tonight, maybe we can figure out how to make sure he faces the punishment he deserves.

Knock twice and then three times more and then once more at the delivery entrance, and I’ll let you in.

In any case, I don’t have to impress upon you the delicate nature of this request. If news got out, you know these local rubes would assume that you and I were in on the whole thing too, don’t you? They’ve got no honor at all around these parts. I still don’t understand how you can stand to stay here.

Anyway, don’t tell anyone about this. There are other complications as well, ones I’d rather talk to you in person about tonight. Don’t be late.

—Tsuto

Tsuto Kaijitsu – Brother of Ameiko Kaijitsu (and evil monk)
Tsuto was born in 4688 and is a year older than Ameiko (putting Ameiko at 19 years old). Tsuto is half-even and was born to Ameiko’s human mother, Atsuii Kaijitsu. Lonjiku Kaijitsu is human – it was clear to him and the entire town that Tsuto was a bastard born of infidelity to an elven father. Lonjiku’s rage at the discovery of his wife’s indiscretion was the talk of the town for months. Atsuii never revealed who the father was; it was a testament to Lonjiku’s stubbornness that they remained married. Tsuto was handed over to the Turandarok Academy to be raised outside of the Kaijitsu family, ignored by his father and forbidden visits from his mother. When Tsuto was 10 years old (4697 AR) Ameiko began visiting him in secret a few times a month to keep him company, bring him food and promise him that someday things would get all sorted out. That all changed two years ago (4705 AR) when the siblings had a terrible argument in which Tsuto struck Ameiko. Bethana didn’t know what the argument was about, but whatever it was sent Ameiko away from Sandpoint for a year, during which time she made a living as an adventurer. Ameiko returned to Sandpoint one year ago to attend her mother’s funeral. Tsuto was quite public in his opinions that his father had pushed Atsuii off the cliff to her death and during the funeral there was a confrontation. Lonjiku nearly broke Tsuto’s jaw with his cane after which Tsuto cursed him and left Sandpoint. Ameiko has tried to reestablish contact with him but had not been able to track him down.

Bethana was worried Tsuto was up to no good. With Sheriff Hemlock out of town, she has no one to turn to but Ameiko’s uncle and his compatriots. Bethana begs us to head to the Glassworks and find out what happened to Ameiko as soon as possible.

It is high noon. Tōketsu leads Ro, Sanliss and I to the Glassworks while sending Bethana back to The Rusty Dragon to alert whoever else is present. We approach with caution, trying a side door first but finding it latched (with no lock) from the inside. Tōketsu leads us around back where Sanliss picks the lock. We enter and immediately hear goblin voices in the main work room. Sanliss and I cast Message to keep in contact. I follow as Tōketsu circles around the main work room. Tōketsu cracks open the main work room door and confirms goblins are inside. He then continues through a parallel hallway.

I find out later Draethor, Kodlak, Dion, Argentus and Darrius arrive as Tōketsu opens the door to the dining room. Tōketsu is attacked by a goblin and a spider swarm is summoned on him as well. He retreats and I destroy the swarm with an Acidic Burning Hands – my first Admixture spell! As Tōketsu readies to charge back into the room I can an Acidic Shocking Grasp and charge the goblin in the doorway. As I arrive I’m surprised to find no goblin standing where I expected. Instead I receive two arrows in the chest from archers waiting 20’ from the door. I note an apparent spellcaster readying to cast another spell. I continue my charge, now aimed at the spellcaster, and deliver the Acidic Shocking Grasp. I vaguely note Tōketsu and Argentus enter the room behind me as another arrow knocks me unconscious.

Darrius calmly waits outside, apparently unaware of a confrontation. Meanwhile, Draethor, Kodlak, Sanliss and Ro begin assaulting the main work room. Tortured worker bodies are strewn throughout the room interspersed with mounds of broken glass creating hazards to movement. The goblins open fire with archery. Draethor and Ro gain ground forcing the nearest goblins to switch to horsechoppers. Kodlak begins firing his bow and Sanliss works his curses. At some point Darrius realizes there’s a battle and joins the fray, adding his song in support. The goblins further away start lobbing molten globs of glass, mostly striking Draethor and Ro, causing an intense burning. A shadowy humanoid figure is seen at the far end of the room using a bow.

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